2007.08.30 Thursday
POV-Ray 3.7 beta 22 がやっと公開された
15日間待って、やっと公開されました。POV-Ray 3.7 beta 22。
Windows版だけで、Linux版は、まだもう少し時間が掛かるようです。
変更箇所等については、次の通り。そのまま引用ですが(~_~;)。
いずれにしろ、マルチコアなCPUを活かして、ちょっとでもレンダリング時間が短縮できる V3.7 は、モデリング途中のテスト・レンダリングには重宝します。
Windows版だけで、Linux版は、まだもう少し時間が掛かるようです。
変更箇所等については、次の通り。そのまま引用ですが(~_~;)。
Following is a quick summary of some of the changes. Be sure to read this before using the software.
The following features are not yet supported but will be added prior to release
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o Redirecting text message output to files.
Known issues which will be fixed
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o There is an issue with media and transparency. See <42769324$1@news.povray.org>.
o There are issues with transparency (+UA) in general.
o The windows editor does not always detect new files as type 'povray'.
o In many cases speed is not as good as 3.6.
o Photon support is not yet completed.
o Radiosity support is still alpha quality.
o No preview during radiosity pre-trace.
o Dispersion support is alpha and there are some issues.
o 'Pixels rendered' count during mosaic preview will be incorrect.
o Radiosity is currently not working.
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Changes between 3.7.beta.20b and 3.7.beta.22
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The trace level in the trace() function is now incremented only if
an object was hit and the object is marked to increment the trace
level, or if the ray was a radiosity ray. Objects which do not use
reflection nor ior (but which might be semi-transparent) are marked
as not incrementing the trace level.
Workaround for the temp file mapping not being completed.
Temp files are now created as before (in the place specified).
Fixed issue whereby an I/O restrictions error would be displayed rather than
'input file not found' in certain cases where POVWIN was asked to render a
source file that was not present.
Further fix for media_attenuation bug
Fix SDL crash reported in <4617c41e$1@news.povray.org>.
Added Control-A support in windows version commandline input box (select all).
Changed windows version render window keypress code to hand focus to main window
for any key, not just escape.
Fixed fog (and participating media) shadow attenuation issues.
Media computation was ignoring the lightsource's media_attenuation
flag under some circumstances, and was attenuating shadow rays if
the shadow ray had intersected an object.
Fixed jpeg temp file issue reported in thread.
Fixed incorrect unix exit value when closing the display window (user abort)
Temporarily hard-coded INI keywords into editor syntax table for INI files.
いずれにしろ、マルチコアなCPUを活かして、ちょっとでもレンダリング時間が短縮できる V3.7 は、モデリング途中のテスト・レンダリングには重宝します。